Analysing sound and music in games

Aspects of sound

Creating Atmosphere-
This may set the overall theme, sound is core to making a space a place.

Assigning meaning to an event-
Adding sound to react with an object that matches what the player expects to happen, opening door and sound of creaking.

Appeal to a certain market-
DJ Hero vs Guitar Hero

Providing rhythm for game play-
Bit Trip Runner
Flowstate, the player playing the game with the rhythem

Cueing Gameplay events-
5.1 Surround, having sound played from different directions, a bullet sound from behind

Linked to a broader set of concepts-
Sound and music may have deeper contextual relevance to individuals
Gears of War 3, Mad world, world falling apart 

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